Terms
- Aliasing - What is aliasing and how does it occur?
- Aliasing in Rasterization - How does aliasing occur in rasterization?
- Aliasing in temporal signals - How does aliasing occur in temporal signals?
- Ambient Occlusion - Ambient Occlusion is a geometry-based shadow rendering technique that creates soft, realistic shadows by calculating surface exposure to ambient light.
- Antialiasing in Rasterization - Methods for antialiasing in rasterization and their pros and cons.
- Light sources - Complete guide to 5 light source types in 3D rendering: Point Light, Spot Light, Directional Light, Area Light, and Ambient Light with parameters and use cases.
- Shadow Rendering Techniques - Complete guide to shadow rendering techniques in 3D graphics: various methods from shadow mapping to raytracing with performance comparisons and use cases.
- Shadow mapping - Shadow mapping explained: GPU-based shadow rendering technique using depth textures to determine lit and shadowed areas with dynamic shadows support.